Learner will analyze the key differences between Augmented Reality (AR) and Virtual Reality (VR), including their technological requirements and applications in education, gaming, and other industries.
Learner will be able to demonstrate the ability to operate AR and VR devices and create basic immersive experiences using tools like AR-enabled smartphones, VR headsets, and software platforms.
Learner will evaluate the effectiveness of AR/VR applications in enhancing user engagement and learning outcomes in various educational settings.
Learner will understand the design of an interactive AR/VR project, incorporating real-world objects and environments with digital overlays, to solve a practical problem or enhance user experience in a selected industry.
Learner will critique the ethical and privacy implications of AR/VR technologies in both personal and professional contexts, proposing strategies to mitigate potential risks.
Course content
Course Description
FAQ
What does the course level mean?
Will I need to download any software to complete this course?
Is a pre-requisite course required or recommended prior to taking this course?
Do I have to take the course all at once?
Can I repeat the course?
What do I do if I have questions while taking the course?
Will I obtain a certificate for completing this course?
Do I have to pay to obtain the course certificate?
Which membership level is this course included with?